WebChanging the dodge cooldown from 11s to 18s at 100 mobility dramatically nerfs the effectiveness of Omni builds in Endgame PvE. This damage is only increased by the reality that, for many activities, Omni is our only viable option. In conclusion, the core problem is that Hunters have very limited Endgame PvE options. WebJan 23, 2024 · At 100 mobility I know I'll still have dodge almost always when I need it after the change considering I have it almost constantly now. ... As a hunter main I definitely did NOT build into mobility before it was tied to dodge cooldown FYI. For me it's always been about reducing cooldowns. I'm not saying that NO ONE was, but don't think that was ...
Destiny 2: Variable Cooldowns And Super Energy …
WebWhat worries me most is how it was worded, 4 second at tier 4. Now we can translate this into dodge going to 13 second at 100mobility. [b]OR[/b] and this is my concern, is tier 4 is where diminished value returns kick in and dodge may become a … WebMarksman's Dodge Tier 10 Mobility cooldown increased from 11s to 14s. Base cooldown unchanged at 29s. Gambler's Dodge Tier 10 Mobility cooldown increased from 11s to 18s. Base cooldown duration from 29s to 38s. REVENANT Shatterdive Much less lethal vs players due to Stasis crystal changes. greek villas with flights
Dragon
WebDec 21, 2024 · Yes. In short, Mobility affects your walking speed (not sprinting) and base jump height (not double or triple jump), nothing else. To increase your sprinting and double (triple) jump height you need exotics like ST0MP-EE5 on Hunter. Showing 1 - 10 of 10 comments Ixamesh Dec 21, 2024 @ 12:34am WebDec 23, 2024 · patched as of 3.4.0.3mainly affects lightweight weapon/dragon's shadow users/pathfinder nightstalkersvs 100 mob it's about a 4.7% increase in time between do... greek villa sherwin williams paint